Tagline: Designing an interactive learning platform that helps students explore robotics and technology skills.
Role: UI/UX Designer
Timeline: 4 Weeks
Tools: Figma, Adobe Xd
Designed a learning platform for Zinbal that enables students to explore robotics and technology courses, watch lessons, complete projects, and track learning progress through an interactive app.

Tagline: Designing an interactive learning platform that helps students explore robotics and technology skills.
Role: UI/UX Designer
Timeline: 4 Weeks
Tools: Figma, Adobe Xd
Zinbal is an educational technology platform designed to help students learn future-focused technical skills such as robotics, AI, IoT, and programming.
The platform combines structured courses, hands-on projects, and progress tracking to create an engaging digital learning environment.
The mobile application allows students to explore courses, watch lessons, track progress, and earn rewards for completing learning activities.
Traditional learning methods often focus on theoretical knowledge without giving students enough practical exposure to technology.
Students who want to explore emerging technologies such as robotics or programming often struggle to find structured learning paths and hands-on project experiences.
The challenge was to design a digital learning platform that makes technology education engaging, structured, and accessible for students.
The design focused on creating a structured mobile learning experience where students can easily explore courses and continue their learning journey.
Key goals included enabling course discovery, providing structured learning modules, and encouraging students to stay engaged through rewards and achievements.
The platform is designed for school students who want to learn emerging technologies such as robotics, artificial intelligence, and programming.
Teachers and educational institutes can also use the platform to provide structured learning programs.
Students expect an easy way to explore courses, watch lessons, track progress, and complete projects.
The design approach focused on creating an engaging learning experience that combines structured education with gamification.
Course cards and learning modules help students explore topics such as robotics, IoT, AI, and machine learning.
Progress tracking, rewards, and referral features encourage students to remain active and motivated while learning.
The application follows a structured learning flow.
Users begin with onboarding screens that introduce different technology learning areas.
Authentication screens allow users to register or log in.
The home screen highlights recommended courses, learning modules, and recently watched lessons.
Students can access course details, video lectures, notes, and source code through course modules.
Project sections allow students to explore hands-on activities, while profile and rewards sections track achievements and learning progress.
The visual design uses a bright orange brand color combined with clean white layouts to create a vibrant and youthful learning experience.
Rounded cards and modular layouts organize courses and projects in an easy-to-scan format.
Illustrations and icons help visually represent technology learning topics such as robotics and programming.
The application includes several important screens that support the learning journey.
Onboarding screens introduce students to different technology learning categories.
Authentication screens allow users to register and log in.
The home screen displays recommended courses and recently watched lessons.
Course screens present learning modules, video lectures, and notes.
Project screens provide hands-on learning activities.
Profile screens allow students to manage personal information and track progress.
Leaderboard and reward screens motivate users through gamified achievements.




The final design creates an engaging and structured digital learning environment for students.
Users can easily discover courses, continue learning modules, track progress, and participate in projects while being motivated through rewards and gamified achievements.
Designing learning platforms requires balancing structured educational content with engaging user experiences.
Students are more likely to stay engaged when learning platforms combine clear course structures with visual motivation systems such as rewards and achievements.
This project reinforced the importance of gamification and progress tracking in educational product design.

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